Things have been quiet from our end for the last month – but we can assure you that we’ve been at it and doing (& preparing) some really cool things.
We’ll get the big one out of the way first: yes, the Super Crate Box iOS update is still underway. It’s amazing how much trouble we’ve had getting that one out – first having issues with save file corruption and then some trouble getting it approved. We’re a bit embarrassed by how long it’s taking and we really hope everything will be resolved really soon now and maybe you’ll be collecting one of hundred ultra-rare golden crates hidden in the update somewhere.
We had an amazing time at the Game Developers Conference in San Francisco. We did a talk about cloning that hopefully closes the entire ordeal for now. We argued that the most important thing we can do about cloning is talking about it with everyone. Let people know that cloning is not an essential part of our industry or the voice of progress. Clones hurt creativity. Improving cultural literacy about games and pushing novel, original games – that hurts how lucrative cloning is. Cultural literacy hurts cloning.
Jan Willem co-organized a drinking game summit, Rami was extremely impressed by Indie Game: The Movie, everyone went to the Venus Patrol / Wild Rumpus / One Life Left party where we met Doseone – the rapper for KOZILEKs amazing GUN GODZ main theme.
We also presented at the Experimental Gameplay Sessions, where Rami discussed GlitchHiker. We had a camera crew from Vox Games following us around. Most importantly, we met up with a lot of old friends and met a lot of new ones. We did a lot of interviews, negotiated about a lot of things and from our Ridiculous Fishing IGF Booth, we released a game we first showed at Fantastic Arcade last year – Yeti Hunter. It’s free for PC, so grab it if you feel like hunting Yetis.
The downside of meeting with so many people in a confined space is that, like many others, we both ended up with a serious case of GDC-flu. We’re just now restoring from the jetlag and flu – just in time to announce that we will be at PAX East’ Boston Indie Showcase with Super Crate Box (& Ridiculous Fishing) at the beginning of next month. We’ll be at Festival of Games in the Netherlands after that and you’re completely welcome to run into us at A MAZE Berlin at the end of April.
A quick side-note, our favorite artist-in-crime Paul Veer worked on a project with Semisecret Software. We’d like to point any of you that have an iOS device at the free game Hunger Games: Girl on Fire.
Anyway, the most important thing is that we’re ready for another long haul of lots of work. We’ve got some nice stuff coming up that we’ll announce after we finish negotiations with some parties and some great stuff that we’re really happy to be working. Most importantly, though, is that what we’re gearing up for here is something Vlambeer has never attempted to.
As we announce new projects, you’ll see the frequency of posts here go up again. It’s going to be quite a ride and we’re really, really happy to have you aboard for all of it. In the meanwhile, maybe see you at PAX East, Festival of Games or A MAZE Berlin!