submitted by Rami on juli 19, 2012 |
Ever since we started out, we’ve tried to work with cool musicians for our games. We’ve had the luck to have worked or jammed with amazing talents like Eirik ‘Phlogiston’ Suhrke, Jukio ‘KOZILEK‘ Kallio, Adam ‘Doseone‘ Drucker, Brother Android and Alex Mauer. We think that the music in our games is a big deal -imagine any of our games without their music and audio!- and based on what we’ve gathered in our mailboxes, Twitter and Facebook, you think so too. So for all you people that love the music in our games, here’s a long, long blog-post about music with some announcements hidden in there, too.
The idea for this blog post came to be when someone on Twitter asked about the music for the LUFTRAUSERS questionnaire a while ago. We asked KOZILEK to write a blog post about the music in LUFTRAUSERS, so that’s what we’re kicking off with!
The original LUFTRAUSER song started pretty spontaneously. Jan Willem is one of the first people I usually show new songs I make under my electro artist name KOZILEK. So he knew my stuff and asked if I wanted to make a nasty electro song for a game prototype. After a bit of talking and playing I knew what it really needed: Marching. Like those old Red Alert songs.
LUFTRAUSER had graphics that were very minimal and pixel-y, but I didn’t want to go with a normal chiptunes you hear in almost every pixel indie game nowadays. Still wanting to have a lofi feeling, I went with actually composing the song in a really low sample rate to make it sound really crackly and bad. Last touch to the song was this stupidly heroic lofi-orchestra in the later part. I actually laughed almost the whole time when I composed that part. In my mind I can clearly see soldiers, with one manly tear on their cheeks, saluting on the ground when the Rauser flies by.
I had super great fun making that song and working on the project. So, of course, I got very excited when Vlambeer told me we’re doing a sequel. We had this idea of having variations of the music, changing when the Luftrauser is changed. A unique song for every unique build. I thought that was a very interesting idea as I had been thinking about that kind of modular music for games for a while.
The LUFTRAUSER song kinda became iconic thing to the game I guess (is that egoistic to say?) so with the new soundtrack, the first thing I wanted to do was to remake it. This time with more sophisticated and punchy sounds, but also keeping some of that broken chip aesthetic of the old song. Also what I had to have in my mind all the time was to make it modular in the sequencer too, so I could easily compose different interchangeable layers of music. Different layers have to fit nicely with the different parts of the plane, so the music actually feels like how players’ own Luftrauser works. Also players have to hear right from the first second that something has changed. The lofi-chip-orchestra is changed to actual sampled orchestra instruments, composed into a tear producing anthem coming through the old radio in Luftrausers cockpit. (God, I laughed even harder making this orchestration.) But the hardest part of all this is that along with all this other stuff, all the layers have to fit together in all the combinations. There can’t be any cacophony between layers, yet they have to be different enough to keep up interest.
This is the first time I’m making this kind of modular music and while it’s hard, it’s very very interesting and fun to do. Kind of a dream I have with this soundtrack is to players to actually make their Luftrauser builds thinking about the music layers that sounds best together, rather than actual effectiveness of the weapons hahah! So yeah, there’s things I felt when making the original LUFTRAUSER song and the things I’m thinking while making LUFTRAUSERS soundtrack. Hope you enjoy an variation of the song, with new sounds in this blog post!
Eirik ‘Phlogiston’ Suhrke already worked with us on the music for Super Crate Box and Radical Fishing. Although he was busy working on the absolutely amazing Spelunky for quite a while, he has found time to work with us on our upcoming iOS release, Ridiculous Fishing. Since things have been really quiet regarding the progress on that game, we thought we might just try and remind you we’re still working on that! So here, have a song from Ridiculous Fishing, along with some new screenshots. Things are progressing rapidly now and we’re starting to have faith we’ll be able to pull through this one. You wouldn’t believe quite how tough it has been on us, Zach and Greg to wrap this one up. On the upside, all the time spent on the game is paying off and we think you’ll like the result of it.
Good news for those of you that really want to play GUN GODZ but didn’t back Venus Patrol‘s Kickstarter back when it went down: you might be able to get your hands on the game before too long, so there’ll be a way for everyone to experience KOZILEK and DoseOne’s amazing tunes. More good news: we’ve finally gotten that Vlambeer OST production-ready. We’ll be revealing some cool new stuff that we’re getting into production over the next month or so. Either way, the first place you’ll be able to get your hands on the OST will be at PAX Prime, where Rami’ll be around to show off some early builds of Ridiculous Fishing and LUFTRAUSERS to the world for the first time ever. We’re pretty excited to see what you think of it!
P.S. Paul says hi.