We’re well into the new year and we’ve been working like crazy on getting two games done. Obviously, we had originally planned to release LUFTRAUSERS at the tail of last year and then start this year with Ridiculous Fishing somewhere in the first few months of the year. We’re going to vaguely announce that the plans have shifted a bit after a certain large company (that we have worked with before) has been talking to us to maybe try and bring LUFTRAUSERS to at least one handheld and one console device if that means anything to you all.
Vaguely because first of all, we’re still negotiating with them so we don’t know whether it’s going to happen. Second of all, because if it will happen, we still need to develop it for those platforms. Either way, we think it’s great that we’re talking as we love those people, plus it gives us even more time to polish the game.
Obviously, though, we’re sorry to say that that means that it is likely that LUFTRAUSERS is shifting back a month or two. Not only do we need to support these new platforms in the code, we also need to make sure they pass the certification processes. LUFTRAUSERS would be best launched on all platforms at once, as far as we’re concerned, so that means we have to push back the release just a bit. We’re now thinking it shouldn’t take too long – so hopefully something like early spring, but as always – it’s done when we’re happy with it. Next time we’ll announce something regarding dates, it’ll hopefully be set in stone and ready to go.
As for Ridiculous Fishing, progress on that has been amazing the last two weeks. It’s been a painful ride, but after a year of being depressed about it, we finally found motivation to finish the project – things have just been coming together at the a breakneck pace. Greg Wohlwend – the artist on the project – has basically moved in with Zach Gage, the programmer, while they finish up development. The two of us here have been fixing up the final design and release issues. It’s amazing how much momentum the project has regained – and how much fun we’re having making the game again. We’ll be honest, there were times at which we felt dropping the game might be a better solution than pushing ourselves to work on it any further, but we’re glad we didn’t do that. We’re extremely happy with how the game has turned out and can’t wait to show you a bit more. Not just yet, but soon.
Basically, what we’re trying to say is that we think Ridiculous Fishing is going to move in front of LUFTRAUSERS in terms of release, but both of them should be out before three more months.
Also important, the games will be playable at several events around the world. We’re going definitely going to be at PAX East, although you’ll be able to catch one or both of us at a bunch of events including Subotron Vienna, PAX East and IndieCade East. We should consider having some sort of calendar for events we’re visiting, so you know where you can tap our shoulder to play some in-progress games.
In the meanwhile, check out our brand-new store and maybe grab the digital or physical Vlambeer OST to get some exclusive sneak peeks at the LUFTRAUSERS and Ridiculous Fishing soundtracks, or catch one of the few remaining Super Crate Box Limited Edition crates.