submitted by Rami on september 25, 2010 |
Vlambeer is a young Dutch gamedesign studio made up of Rami Ismail and Jan Willem Nijman, aiming to bring back arcade gaming. Together they make the best games they can using precise game design, impressive code, old-school art and some other things that are sadly, classified.
Rami is the developer and business guy at Vlambeer. If business, code or any caffeinated drink is involved, it’s probably Rami you’re talking with. Most of the time, Rami can be found trying to lower the volume on Jan Willems’ speakers.
Jan Willem is the game designer at Vlambeer. Referred to as the Netherlands’ most productive game designer by some, he’s the guy that comes up with the idea. He spends most of his days convincing Rami that his latest idea isn’t as stupid as it sounds.
The history of Vlambeer
Vlambeer met as Jan Willem was playtesting a very early build of what is now known as Super Crate Box. Rami, recognizing the potential of the prototype proposed a cooperation between the two, which resulted in some talks about great things awaiting in the distant future. Over the course of months they started to piece together the first draft of what they wanted to achieve.
At the time, the duo was studying Game Design and Development at the Utrecht School of Art & Technology, but decided to aim for the stars. After negotations, they convinced their school to allow them to found a studio in their third year as a graduation project. Their goal with Vlambeer is to bring back arcade gaming, to prove the world and themselves that taking a plunge in the game industry is a worthwhile effort and to become either filthy rich or really happy.
The studio was founded in September 2010 and is currently located at Dutch Game Garden, an organisation that’s set to accelerate the growth of the Dutch game industry both nationally and internationally.