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Vlambeer Merchandise

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Vlambeer News Roundup – August 2013: Delays & Celebrations

submitted by on september 5, 2013 |

#gungodz  #luftrausers  #scb-ios  #events  #merch  #ost  #wasteland-kings  

This post is a bit late as Jan Willem has focused squarely on streaming Wasteland Kings and moving places and Rami just landed from his crazy trip to GDC Europe, gamescom and PAX. It doesn’t help that August was one of the craziest months in our existence as Vlambeer and was concluded with our third birthday on September 1st.

As you might’ve noticed, LUFTRAUSERS has been delayed again. The short version is that it’s going to be at least a month before it releases from now. The long version is: it turns out that certification is harder than you expect even when you have been warned that it’s harder than you think. This is our first ever console release, and it turns out the process that they call ‘Technical Requirement Compliance’ is weirdly intricate, with different standards in different territories and long arbitrary delays between submissions, so we want to get things right. This is not a dig towards Sony, who have been absolutely great towards us and are absolutely accomodating and trying to help us out, it’s just a reality we’ll have to deal with for now.

Devolver Digital kindly hired an additional QA team to help us out and check the game pre-submissions, and we’re wrapping up the final items on the list at the moment. Sadly, the game going through certification doesn’t mean it launches immediately, it means it’ll get ‘slotted’ at a certain date a few weeks later for launch. We’ve promised everybody – fans and platforms – that it’ll launch simultaneously on all platforms, and we’re never making that promise again. It just feels bad to have four perfectly releasable builds sitting here, just waiting for the last one to clear certifications.

We really ought to stop estimating release dates that early in development. It doesn’t really work with our style of development: we keep tweaking and fixing things until the game is as close to perfect as we can get it. Slamming a date onto something like that isn’t really helping anyone.


The Wasteland Kings stream is way closer to how we actually develop. It’s sort of chaotic, we have no clue when it’ll be done and we have fun adding a lot of crazy things to it. If you’re not watching the stream, we’re streaming every Tuesday and Thursday from 13:00 until 17:00 CET over at www.wastelandkings.com.

We are really excited about Wasteland Kings, though. The PS4/PS Vita reveal during gamescom was one of the most nerve-wrecking moments in our recent history and the reception it got at the Penny Arcade Expo was overwhelming. As for everybody asking, yes, we’ll start selling the shirts in our store as soon as the Level Up Studios guys get home.

Macbook? No?
The Super Crate Box iOS update has been delayed again as well. We got Rami a Macbook to finally fix that update with his crazy travel lifestyle (he could only work on our Mac Mini in the office before now) and then when he turned it on in Seattle, it plain out didn’t recognize the device’s harddrive. We’ve sent off the Macbook to some Apple support place as Rami prepares to leave again for a bit, to South Africa this time.

We both also spent time on some side projects. Jan Willem ran 7DFPS again, while Rami focused a lot of his time into presskit() and his work for the Indie MEGABOOTH.

Then, all of a sudden, Vlambeer turned three years old, which – as we were on seperate continents – led to celebrations as excessive as the e-mail exchange above. As a birthday gift, we finally made GUN GODZ available for free, after it had been a Venus Patrol exclusive for a while, and we released the MOJAM prototype of Wasteland Kings. On top of that, we announced the Vlambeer & Friends Art Book project. You can grab all of those gifts at our birthday website.

Thanks so much to everybody who contributed to the spontaneous surge of Vlambeer OST sales during our birthday. We super appreciate all the kind words, merchandise sales, fan art and gifts.

Don’t forget to tune into the stream in four hours or so, 13:00CET at the Wasteland Kings website.

#2013yearofspace, Vlambeer Store launches and LUFTRAUSERS Closed Beta

submitted by on januari 7, 2013 |

#luftrausers  #technoking  #merch  #ost  

It is now 2013, and we hope you’ve all saved NEO TOKYO from the forces of destruction by hostile forces. As #2013yearofspace has now officially started, we need to get some things done before we can focus on the wonders of space ourselves.

You might have noticed we’ve started with offering merchandise a while ago – and we did that for two reasons. One of the reasons for that is that we just really like having physical things that we can touch. The other reason is that we often get the question whether people can donate to us, but we really prefer giving something in return for money. So, today we’re launching the Vlambeer Store – which isn’t really a store but more like a collection of direct links to things that allow you to throw money our way if you like our games. Of course, if you don’t like our games but just really want that die-cut CD with KOZILEK and Phlogiston-tunes, that’s completely OK too. Just hit the giant button in the header of the site to head over to the store.

First shot of SFMT

Late last year we started the LUFTRAUSERS closed beta, asking fellow developers, designers and some friends in the press to let us know what they think of the game. We’re happy to say that we’re extremely excited about the response we’ve been getting and we’re reaching the point where we feel the game is almost done and ready for aspiring LUFTRAUSER pilots around the world.

So, that’s where we’re at after a full week in 2013. We fully intend to start the year strong with two games you might’ve been waiting for, and we hope you’ll be along for the ride this year, too.

Deer Santa

submitted by on december 5, 2012 |

#deer-santa  #not-vlambeer  #events  #merch  

Monday was sort of a crazy day. We managed to create Deer Santa during a 8 hour gamejam, while being recorded for a Dutch television show on videogames. We got help in the art department from Sara ‘twobitart’ Gross, who has always cheered us up with an amazing drawing if something bad happened. The amazing music was made by two Dutch musicians who we’ll mention when we release the game and the two track soundtrack to it. We’ll be releasing all that later this month as part of something, but for now we’ll leave the Deer Santa news with this footage of the game.

We’re also proud to finally have a bunch of nice goods available for sale through Level Up Studios. If you ever wondered whether you could buy one of those exclusive 2 year Super Crate Box Crate Boxes, the answer is yes – we have a few of this extremely limited run left in stock. T-shirts? In several designs and sizes? The physical Vlambeer OST CD? It’s all available right here. We’re working on providing a nice storefront with extra things (including the infamous Vlambeer poster you see in all our office videos!).