We were invited to the gamejam-themed talkshow Control Gamelab #2 yesterday-evening. We teamed up with GlitchHiker composer Rutger Muller & Super Crate Box pixel artist Roy Nathan de Groot to create a game during the 2 hour long show. The theme the audience chose for us was ‘paranoia’. Turns out two hours isn’t that much when there’s an audience of 150 people eagerly awaiting the result.
We managed to pull it, though, with ‘Café Noir’ being the result. The above is a timelapse of the entire process as recorded from Jan Willems screen. You can play the game by clicking here.
We really want to thank Brandon for working on Venus Patrol, and we also want to give a shoutout to Paul ‘Pietepiet‘ Veer for all the art in the game, Jukio ‘KOZILEK‘ Kallio for the music and the Venusian rap and Adam ‘Doseone‘ Drucker for the main theme rap and all sound effects. Without these people, this game wouldn’t be the interesting mix it turned out to be.
If you haven’t backed Venus Patrol, there currently is no way to get GUN GODZ. We’re looking into ways to see if there’s some way we can get the game to you – but we really don’t have any idea how it’s going to pan out. We’ll let you know through Twitter, Facebook and the blog if we have any news on that.
As a little bonus, the first person to screenshot the thing that happens when you get all 52 triangles in GUN GODZ gets a little prize from us.
We were invited to speak at Spilbar #8 in Copenhagen & since the Global Game Jam happened the day after, we decided to attend the Copenhagen edition – better known as the biggest Global Game Jam location in the world: the Nordic Game Jam. For those of you who’ve never heard of a Game Jam, it’s basically an event in which small teams of developers try to create a game based on some theme in an extremely limited amount of time – in the case of the Global Game Jam, that’s two days of no sleep, lots of caffeinated drinks and lots of development – but more importantly, it’s a chance for meeting old friends and new friends alike. Some parties and Infinite S.W.A.T. reaching the finals of the event concluded a great weekend over in Copenhagen.
Infinite S.W.A.T. is available for free download after the jump. continue reading… »
UPDATE: Super Crate Box iOS reached 500,000 crates in less than 5 hours after release. UPDATE (II): Holy shit, Super Crate Box broke into the top 100 paid apps worldwide – without Apple feature or New & Noteworthy (yet?). That means this is all the work of all you amazing people out there supporting us. We’re really thankful for your support & for helping us out! Let’s see how high we can get this thing!